The Facebook 360 Spatial Workstation is a software suite for designing spatial audio for 360 video and cinematic VR.
It includes plugins for popular audio workstations, a time synchronized 360 video player and utilities to help design and publish spatial audio in a variety of formats. Audio produced with the tools can be experienced on Facebook News Feed on Android and iOS devices, Chrome for desktop and the Samsung Gear VR headset through headphones.
SDK for Android
New! Added: 3rd Order Ambisonic support
New! Added real-time pitch/varispeed playback in AudioObject
New! Added AudioFormatEncoder API
New! Added: AudioResampler API
New! AudioObject: Added directionality APIs. Available in C++, Java and Unity
New! Unity: Added volume in decibels API
New! Added "spatialise" toggle in Unity integration
New! Added: PLAY_STATE_CHANGED event
Fixed: Fixed crash when loading a 32 bit wav file and when loading an incompatible format in AudioObject
Fixed: Unity: Fixed issue where an object might be created without properties applied
Fixed: Unity: AOT exception on iOS causing no audio to be heard
Fixed: Threading/performance issue on Android
Breaking Change: Removed `void* owner` argument in the event callback method.`void *userData` must be used to pass references to custom data or the owning object.
Change: Audio360 and ExoPlayer Android integrations now target Android API 15
Improved: Unity: Added event callback/listener support for iOS and IL2CPP targets