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The Facebook 360 Spatial Workstation is a software suite for designing spatial audio for 360 video and cinematic VR. 

It includes plugins for popular audio workstations, a time synchronized 360 video player and utilities to help design and publish spatial audio in a variety of formats. Audio produced with the tools can be experienced on Facebook News Feed on Android and iOS devices, Chrome for desktop and the Samsung Gear VR headset through headphones.

SDK for Android

  • New! Added: 3rd Order Ambisonic support 
  • New! Added a Javascript implementation of the Audio360 renderer (WWW SDK) 
  • New! Added real-time pitch/varispeed playback in AudioObject 
  • New! Added AudioFormatEncoder API 
  • New! Added: AudioResampler API 
  • New! AudioObject: Added directionality APIs. Available in C++, Java and Unity 
  • New! Unity: Added volume in decibels API 
  • New! Added "spatialise" toggle in Unity integration 
  • New! Added: PLAY_STATE_CHANGED event 
  • Fixed: Fixed crash when loading a 32 bit wav file and when loading an incompatible format in AudioObject 
  • Fixed: Unity: Fixed issue where an object might be created without properties applied 
  • Fixed: Unity: AOT exception on iOS causing no audio to be heard 
  • Fixed: Threading/performance issue on Android 
  • Breaking Change: Removed `void* owner` argument in the event callback method.`void *userData` must be used to pass references to custom data or the owning object. 
  • Change: Audio360 and ExoPlayer Android integrations now target Android API 15 
  • Improved: Unity: Added event callback/listener support for iOS and IL2CPP targets

Documentation

SDK for Apple

  • New! Added: 3rd Order Ambisonic support  
  • New! Added a Javascript implementation of the Audio360 renderer (WWW SDK)  
  • New! Added real-time pitch/varispeed playback in AudioObject  
  • New! Added AudioFormatEncoder API  
  • New! Added: AudioResampler API  
  • New! AudioObject: Added directionality APIs. Available in C++, Java and Unity  
  • New! Unity: Added volume in decibels API  
  • New! Added "spatialise" toggle in Unity integration  
  • New! Added: PLAY_STATE_CHANGED event  
  • Fixed: Fixed crash when loading a 32 bit wav file and when loading an incompatible format in AudioObject  
  • Fixed: Unity: Fixed issue where an object might be created without properties applied  
  • Fixed: Unity: AOT exception on iOS causing no audio to be heard  
  • Fixed: Threading/performance issue on Android  
  • Breaking Change: Removed `void* owner` argument in the event callback method.`void *userData` must be used to pass references to custom data or the owning object.  
  • Change: Audio360 and ExoPlayer Android integrations now target Android API 15  
  • Improved: Unity: Added event callback/listener support for iOS and IL2CPP targets

Documentation

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